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Drunken monk feats 5e
Drunken monk feats 5e






drunken monk feats 5e

To use this capability, the character must be under the effect of an alcoholic beverage (see Drink Like a Demon, previously ). Greater Improvised Weapons (Ex): At 5th level and higher, a 5e drunken master wielding an improvised weapon deals an extra 1d8 points of damage instead of 1d4.įor Medicinal Purposes (Sp): At 8th level, a budding master gains the capacity to convert a single alcoholic beverage he has ingested into one potion of moderate cure wounds as if he’d only drunk a dose of the potion. Last, large objects with broad, flat surfaces (for example, tables) can be upended to become improvised tower protects. Improved Improvised Weapons (Ex): A drunken grasp of 4th level or higher may use long improvised weapons (such as ladders) to reach weapons following their length, and improvised weapons that have many protrusions (such as seats ) provide a +2 bonus on competitions’ disarm attempts.

drunken monk feats 5e

Swaying Waist (Ex): The character gains a +2 dodge bonus to Armor Class against anyone competitor he chooses during his turn.ĪC Bonus (Ex): At 4th level, a drunken master gains a +1 bonus to Armor Class. In that case, his movement through endangered squares provokes no attacks of opportunity. Secondly, suppose a drunken master makes a DC 15 Tumble test before beginning a charge. This ability has two beneficial aspects: First, the charge need not be directly linked, though the character can still proceed to twice his pace. Whenever a drunken master rolls a natural one on an attack roll while utilizing an improvised weapon, that weapon breaks aside and becomes useless.īy tripping, stumbling, and staggering, a drunken grasp of 2nd level or higher can earn a charge attack that surprises his opponents. Most improvised weapons deal bludgeoning damage, though a few (a broken glass bottle, by way of instance ) would cope with piercing or slashing damage. Stagger (Ex): A 5e drunken master’s improvised weapon deals as much harm as his brute attack and an extra 1d4 points. The length of both the punishment and the bonus is several rounds equal to the character of the drunken master level + 3. A drunken master may benefit from quite a few drinks equal to his class level. Still, it raises his Strength or Constitution (character’s decision ) by two points. Each bottle or tankard of alcohol he absorbs during battle reduces his Wisdom and Intelligence by two points. Weapon and Armor Proficiency: Drunken masters gain no proficiency with any weapon or armor.ĭrink Like a Demon (Ex): A drunken master’s body handles alcohol differently in others. There is no reason for Bards to possess all the fun! Author Xanathar’s Guide to Everything + Canon true + Class Monk + Features Bonus Proficiencies +, Drunken Technique +, Tipsy Sway +, Drunkard’s Luck + and Intoxicated Frenzy + Publication Xanathar’s Guide to Everything + Subclass true + Summary This tradition utilizes deception and agility to surprise the opponent. Please speak with your GM to see what you could get away with it. Some GMs will allow you to utilize Performance to make money, so that’s certainly a consideration. Your Performance test will gather dust on your character sheet or save your party from death by a dragon. Mechanically, Performance is by far the most GM-based ability on the list. While you won’t conquer any Bards or Sorcerers that decide to pick up a lute, you will still be well-loved by the townsfolk. That is a proficiency just drowning in flavor! Performance is what a Drunken Master 5e is greatest at. Besides, you gain proficiency with brewer’s supplies if you don’t already have them. Your martial arts technique mixes combat training with all the accuracy of a priest as well as the antics of a jester. Of course, what type of drunken master would you be if you weren’t a little an actor? When you choose this tradition at the 3rd level, you gain proficiency at the Performance ability if you don’t already have it. Resource: Xanathar’s Guide to Everything Introduction to Drunken master 5e Still, if the battle is joined, the drunken master may be a bothersome, equitable foe. A real master frequently enjoys playing the fool to bring gladness to the melancholy or demonstrate humility into the smug. The drunken master’s inconsistent stumbles hide a carefully executed dance of blocks, parries, advances, attacks, and retreats. The Drunken Master 5e ‘s manner teaches its pupils to move with all the jerky, unpredictable motions of a drunkard.








Drunken monk feats 5e